Post by Aleria van de Lysne - Inferni on Sept 8, 2012 16:41:43 GMT -8
Here are general powers that are approved for use with the following descriptions.
Please note:
Please note:
- Humans cannot possess large amounts of mental powers. All powers are based on mental capacity, and since humans do not have the mental capacity of an otherworlder from birth, they must develop these powers through intense training (this may be conducted in the form of an extensive RP) and are restricted to the physical realm. (They cannot, for example, manipulate time or shadow.) They can also not become incorporeal, so teleportation (which is the deconstruction and reconstruction of molecules) is impossible, and metamorphosis is limited to minute changes to their current appearance (i.e. hair colour).
- Vampyres will be negatively affected by sunlight.
- Nothing is perfect. There are flaws in every race and power.
Please remember that the power level of any given ability is dependent on the power level of your character. Keep in mind that your characters power must be reasonable.
For humans, it should be:
Strength x1
Speed x1
Senses x1
For any newly turned vampire/young demon or otherworlder:
Strength x2-3
Speed x2-3
Senses x2-3
Besides those guidelines, it will depend on your characters age/ability. Please remember that these are your base attributes. Please note that your strength, speed and senses are not considered powers. No more than human attributes x15 is permitted. In addition, it must be reasonable. A human should not exhibit x3 human speed, strength and senses. If you have any powers or items that augment your attributes, you must do two things:- State how much it augments your power in the description.
- Put your augmented stats (including power) in brackets beside their respective fields.
Definition of Power: Strength Multiplyer x 5 (I.E. A strength multiplyer of 2 x 5 = 10 Power) Please post your power on your bio underneath the [Powers] section.- Telepathy: The ability to communicate mentally with higher life forms, and/or read minds. At a higher level, mind control is possible. (This will be determined by a testing RP)
- Telekinesis: The ability to move objects with one's mind. Anything lifted with telekinesis generates equal mental strain compared to body strain. The mind can be overwhelmed forcing a drop. Pushing can cause problems ranging from inconvenient psych-outs to power crippling mental burnouts. Effectiveness of the power is dependent on the condition of the mind, psyche, and body. This power can be impaired by powers affecting the mind. Force is dependent on your power level.
- Empathy: Ability to feel energies around oneself, meaning if someone is secretly upset one will take on the emotion of the person. Can also sense other strong presences.
- Pyrokinesis: The ability to manipulate fire. (With admin/mod approval, this may also include the ability to create fire)
- Aerokinesis: The ability to manipulate the air.
- Acquakinesis: The ability to manipulate water. (With admin/mod approval, this may be elaborated)
- Terrakinesis: The ability to manipulate the earth.
- Shadow Manipulation: The ability to manipulate shadows, cloak oneself, a more powerful version of the power will allow the user to use shadows to travel and summon shadows into sentient creatures under the users control. A further level also allows the user to make shadows into a tangible substance. (i.e. clothing, weapons and equipment) (Each advancement must be approved by a moderator in the form of a testing RP)
- Beast Link: The beast link allows one to bond oneself with an animal. This allows a private link with the animal, and may, in some cases, grant the user additional attributes and powers. (You must discuss this power with staff before adding attributes and powers that exceed the five power limit.)
- Shadow Form: This power allows the user to take on one different form using the shadows around them. This does not enable them to use shadow manipulation. (The form must be discussed with staff before use is permitted. The form is permanent and cannot be changed later. If you want two different forms, you must use this power twice, and both will count towards your power limit.)
- Metamorphosis: The ability to change one's shape. However, this change drains energy for as long as it is in use. Simple changes, such as eye colour, hair colour and such can be used without consuming energy, as long as the form stays human. Full form transformation will not be able to last.
- Animalistic Metamorphosis: This power allows the user to choose one animal that they wish to be able to transform into. (The same rules apply as for Shadow Form.)
- Levitation: The ability to float oneself. Does not apply to other objects or people.
- Flight: Flight does not count as a power if it comes from a physical form (i.e. Wings, a mechanical device or contraption). For another form of flight see Levitation
- Necromancy: The ability to revive the dead or their souls for a certain period of time. But beware, tampering with the forces of life and death can be extremely detrimental to anyone who uses them. Any damage dealt to a creature under your control will be felt by you at half the force. More power equates to more summons that you can control at once, and the strength of their form. Their strength is equal to one half of yours.
- Flit: Flitting is putting all of your power into your speed attribute, allowing you to move at extremely high speeds - often higher than human eyes can follow. The speed you travel at is measured as such: Power Level x Speed Multiplier = Flit Speed (i.e. 5 Power x 1 Speed = Flit @ 5 times the human's rate) This power drains a lot of energy, more is drained when fighting gravity (i.e. climbing buildings). The level of concentration required to flit is too great to manipulate a weapon while flitting. This does not allow the user to flit over any surface they could not normally stand on. (i.e air, water) except at very high levels and speeds.
- Regeneration: Your injuries and wounds will heal at a rate determined by your power, however it will drain your energy. You will not bleed out, but you can still be killed instantly.
- More will be added as they come up.
- State how much it augments your power in the description.